31![Game Metrics Without Players: Strategies for Understanding Game Artifacts Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark Game Metrics Without Players: Strategies for Understanding Game Artifacts Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/5bdd03d2be3ebc56c97078013e54ef2f.jpg) | Add to Reading ListSource URL: www.kmjn.org- Date: 2015-05-16 18:38:09
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32![Soviet and American Precursors to the Gamification of Work Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark Soviet and American Precursors to the Gamification of Work Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/4f5bc9c73a37e4f3c976e3526d44712d.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2015-05-16 18:38:09
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33![Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research](https://www.pdfsearch.io/img/48b8c3177647bca328a24f3c58f7af02.jpg) | Add to Reading ListSource URL: julian.togelius.comLanguage: English - Date: 2014-07-22 08:28:21
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34![How I learned to love the bomb: Defcon and the Ethics of Computer Games Miguel Sicart Assistant Professor Center for Computer Game Research How I learned to love the bomb: Defcon and the Ethics of Computer Games Miguel Sicart Assistant Professor Center for Computer Game Research](https://www.pdfsearch.io/img/3e45b08ad6fb23376a9fc6c75651cb36.jpg) | Add to Reading ListSource URL: miguelsicart.netLanguage: English - Date: 2014-11-24 14:37:34
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35![A Lightweight Story-Comprehension Approach to Game Dialogue Robert van Leeuwen, Yun-Gyung Cheong, and Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark A Lightweight Story-Comprehension Approach to Game Dialogue Robert van Leeuwen, Yun-Gyung Cheong, and Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/36d5ef356ec8e3787e5d980a444e337c.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2015-05-16 18:38:08
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36![Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark](https://www.pdfsearch.io/img/81980bdad79ea775609b73095e6c9273.jpg) | Add to Reading ListSource URL: www.kmjn.orgLanguage: English - Date: 2015-05-16 18:38:09
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37![References Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69. References Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69.](https://www.pdfsearch.io/img/438dc1aacf19f012e63c8d47b4eefb90.jpg) | Add to Reading ListSource URL: www.half-real.netLanguage: English - Date: 2007-10-31 18:24:40
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38![Now It’s Personal: On Abusive Game Design Douglas Wilson and Miguel Sicart Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark , Now It’s Personal: On Abusive Game Design Douglas Wilson and Miguel Sicart Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark ,](https://www.pdfsearch.io/img/e63fbc55c086761ac792f2a406c75fc7.jpg) | Add to Reading ListSource URL: doougle.netLanguage: English - Date: 2011-12-10 03:37:27
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39![Measuring and Optimizing Player Satisfaction Tutorial on “Measuring and Optimizing Player Satisfaction” Computational Intelligence and Games ’08 Measuring and Optimizing Player Satisfaction Tutorial on “Measuring and Optimizing Player Satisfaction” Computational Intelligence and Games ’08](https://www.pdfsearch.io/img/c55cf933ee95855ce552a80175b56fe0.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2008-12-10 02:06:24
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40![Computer Games — Boon or Bane for AI Research? Alexander Nareyek Computer Science Department Carnegie Mellon University 5000 Forbes Avenue Computer Games — Boon or Bane for AI Research? Alexander Nareyek Computer Science Department Carnegie Mellon University 5000 Forbes Avenue](https://www.pdfsearch.io/img/7d01b8faaa09d4c2907e0a1d14550e28.jpg) | Add to Reading ListSource URL: www.ai-center.comLanguage: English - Date: 2005-12-27 14:06:02
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