Center for Computer Games Research

Results: 53



#Item
31Game Metrics Without Players: Strategies for Understanding Game Artifacts Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

Game Metrics Without Players: Strategies for Understanding Game Artifacts Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

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Source URL: www.kmjn.org

- Date: 2015-05-16 18:38:09
    32Soviet and American Precursors to the Gamification of Work Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

    Soviet and American Precursors to the Gamification of Work Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

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    Source URL: www.kmjn.org

    Language: English - Date: 2015-05-16 18:38:09
      33Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis  Center for Computer Games Research

      Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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      Source URL: julian.togelius.com

      Language: English - Date: 2014-07-22 08:28:21
        34How I learned to love the bomb: Defcon and the Ethics of Computer Games Miguel Sicart Assistant Professor Center for Computer Game Research

        How I learned to love the bomb: Defcon and the Ethics of Computer Games Miguel Sicart Assistant Professor Center for Computer Game Research

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        Source URL: miguelsicart.net

        Language: English - Date: 2014-11-24 14:37:34
          35A Lightweight Story-Comprehension Approach to Game Dialogue Robert van Leeuwen, Yun-Gyung Cheong, and Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

          A Lightweight Story-Comprehension Approach to Game Dialogue Robert van Leeuwen, Yun-Gyung Cheong, and Mark J. Nelson Center for Computer Games Research ITU Copenhagen Copenhagen, Denmark

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          Source URL: www.kmjn.org

          Language: English - Date: 2015-05-16 18:38:08
            36Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark

            Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark

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            Source URL: www.kmjn.org

            Language: English - Date: 2015-05-16 18:38:09
            37References  Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69.

            References Literature Aarseth, Espen. ‘‘Genre Trouble: Narrativism and the Art of Simulation.’’ In First Person: New Media as Story, Performance, and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, 45–69.

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            Source URL: www.half-real.net

            Language: English - Date: 2007-10-31 18:24:40
            38Now It’s Personal: On Abusive Game Design Douglas Wilson and Miguel Sicart Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark ,

            Now It’s Personal: On Abusive Game Design Douglas Wilson and Miguel Sicart Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark ,

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            Source URL: doougle.net

            Language: English - Date: 2011-12-10 03:37:27
            39Measuring and Optimizing Player Satisfaction Tutorial on “Measuring and Optimizing Player Satisfaction” Computational Intelligence and Games ’08

            Measuring and Optimizing Player Satisfaction Tutorial on “Measuring and Optimizing Player Satisfaction” Computational Intelligence and Games ’08

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            Source URL: www.csse.uwa.edu.au

            Language: English - Date: 2008-12-10 02:06:24
            40Computer Games — Boon or Bane for AI Research? Alexander Nareyek Computer Science Department Carnegie Mellon University 5000 Forbes Avenue

            Computer Games — Boon or Bane for AI Research? Alexander Nareyek Computer Science Department Carnegie Mellon University 5000 Forbes Avenue

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            Source URL: www.ai-center.com

            Language: English - Date: 2005-12-27 14:06:02